If you write and read to "user://" in Godot, it'll automatically work with browser storage on browser exports without doing anything special. Tho when I'm just doing web dev and I need to save something small, I just use localStorage which you can look into.
I think you should be able to, you can definitely make browserStorage directories normally in web dev.
I haven't watched any videos, I just noticed writing and reading to/from "user://" works by happenstance :) But if you read the Godot docs on saving, all of that should apply.
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How Did You Handle Saving And Loading In The Browser Any Tutorial?
If you write and read to "user://" in Godot, it'll automatically work with browser storage on browser exports without doing anything special. Tho when I'm just doing web dev and I need to save something small, I just use localStorage which you can look into.
"user://" Thanks
Can I Make A Folder Inside That "In Browser Build"? Example "user://maps"
What Video Did You Watch To Get It Done?
I think you should be able to, you can definitely make browserStorage directories normally in web dev.
I haven't watched any videos, I just noticed writing and reading to/from "user://" works by happenstance :) But if you read the Godot docs on saving, all of that should apply.