BrickScape is a game where you design landscapes while being guided by design hints, it was made for the Weeknight Jammin' 2 game jam in 5 days.

PLEASE PLAY IN FULLSCREEN, STUFF MAY NOT FIT OTHERWISE.

Downloading to play is recommended for performance reasons.

Instructions on how to play can be found within the game.

Obviously expect some bugs and inconveniences, unfortunately didn't have the time to iron out all kinks.

Excuse the mess.

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Click download now to get access to the following files:

BrickGame.zip 87 MB
BrickGame..zip 81 MB

Comments

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How Did You Handle Saving And Loading In The Browser Any Tutorial?

If you write and read to "user://" in Godot, it'll automatically work with browser storage on browser exports without doing anything special. Tho when I'm just doing web dev and I need to save something small, I just use localStorage which you can look into.

"user://" Thanks 

Can I Make A Folder Inside That "In Browser Build"? Example "user://maps"

What Video Did You Watch To Get It Done?

I think you should be able to, you can definitely make browserStorage directories normally in web dev.

I haven't watched any videos, I just noticed writing and reading to/from "user://" works by happenstance :) But if you read the Godot docs on saving, all of that should apply.